Katana Inu
Katana Inu
Combat Reborn · V2
PITCHDECK WEBSITE

KATANA INU

A fast-paced action game built for skill, speed and competition.

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Ready to Play
$9M
CAPITAL DEPLOYED
5 YRS
CONTINUOUS BUILD
100K+
COMMUNITY
40K+
TOKEN HOLDERS
$200M
ATH FDV · $KATA
SteamSTEAM
OPEN BETA LIVE
PlayStationPS5
PLAYSTATION
RAISE TARGET
$5–6 M
EQUITY OFFERED
10%
PRE-MONEY VAL.
$50M
LAUNCH
Q3 2026
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WHAT ISKATANA INU

A AAA Action Game built for the world.

Free-to-Play on Steam (PC). Skill-based PvP across multiple game modes. Web3 ownership - on-chain NFTs, token rewards and a Play2Earn tier system built for competitive players.

"Building since 2021 — engineered for eSports, live Tournaments and a global audience for mass playing and for fun."

01
THE GAME

Katana Inu is a fast-paced AAA quality multiplayer action game on PC built for pure competitive intensity. Console and Mobile coming next.

02
PVP COMBAT

Jump into 1v1, 3v3, Free-For-All, and Battle Royale — lightning-fast, skill-driven combat from a dynamic third-person perspective.

03
PLAY2EARN

Web2 on Steam & Web3 Free2Play. Hold tokens for tier rewards and season perks. With Tier system — hold tokens & NFTs with Levelup and Kill system to earn.

2021
Founded
eSports
Tournaments
Global
Audience
Free2Play
On Steam
0:00 / 0:00
KATANA INUOVERVIEW

Free-to-Play · Web2 + Web3

Drop in from Steam — no paywall, no token gating. Web2-native ease, with optional Web3 ownership: download and fight, own your skins on-chain only if you want to.

Skill-Based PvP

Naraka × Apex DNA. Mastery rewarded. Tournament-grade balance from day one.

Hero Abilities

Active + passive ability system. Combo windows, ultimates, counters — depth that drives playtime and retention.

GAME MODES · LIVE

Four ways to fight.

3v3 Ranked
Squad-based competition.
Free-For-All
Casual chaos arena.
Battle Royale
60 players. One arena.
1v1 Honor Duel
Pure skill expression.
NEXT STEPS
Plant the Bomb & Capture the Flag
Objective-based PvP.
Zombie Mode
Survive the horde (+Co-Op).
Squad Battle Royale
Team up, outlast all.
VIDEOLIBRARY

Watch the game.

WHYKATANA INU WINS

A truly unique experience positioned in the category of Asian-inspired competitive multiplayer games — engineered to win.

Competitive Combat Depth
  • High-skill melee ability system
  • Built for eSports & tournament play
  • Skill-driven combat progression
  • 4 Game Modes + more coming
  • 6 Maps + more coming
  • 100+ Skins & Weapons
AAA Production Quality
  • Unreal Engine pipeline
  • Asian-inspired / Anime identity
  • High-end character & animation standards
Live-Service Architecture
  • Seasonal content cycles for recurring engagement
  • Expanding hero & ability roster for long-term retention
  • Cosmetic & battle-pass monetization model
Ecosystem Expansion
  • Designed for competitive longevity
  • Community-driven meta evolution
  • Web3 digital ownership layer
  • Optional Play2Earn motivation for deeper engagement
  • Web3 support from KOLs and Token community
MARKETPROOF · COMPARABLE TITLES
DIRECT COMPETITION · Same Genre
Naraka: Bladepoint
3rd Person Melee BR · F2P
$380M
PC Revenue
+$800M
Mobile Revenue
40M
Registered Users
Overwatch 2
F2P Hero Shooter · Abilities
$225M
Revenue 2024
$170M
Revenue 2025
15–18M
Monthly Players
Where Winds Meet
Asian Action · F2P · Open World
$573M
Estimated Year 1
$95M
Revenue Jan 2025
15M
Monthly Players
MARKET PROOF · F2P & Asian Games
Fortnite
F2P Battle Royale · Cosmetics
$26B
Total Revenue
100M+
Monthly Players
500M+
Total Downloads
Genshin Impact
F2P · Asian Aesthetic · Gacha
$4B+
Total Revenue
60M+
Monthly Players
$60M+
Monthly Revenue
Mortal Kombat 1
Fighting · Abilities · PvP
3M+
Copies Sold
$300M+
Franchise Revenue
10M+
Franchise Players
Smite 2
F2P MOBA · 3rd Person Combat
35M+
Franchise Players
1M+
Early Access Players
$200M+
Franchise Revenue
MARKET PROOF · Asian Action Titles
Black Myth: Wukong
Action RPG · Asian · Single Player
10M+
Copies in 3 Days
23M+
Total Players
$500M+
Revenue
Sekiro
Action · Soulslike · GOTY 2019
5M+
Copies Sold
GOTY
2019 Award
$300M+
Revenue
Nioh 2
Action RPG · Asian · Co-op
2.5M+
Copies Sold
94%
Positive Reviews
$60M+
Est. Revenue
Ghost of Tsushima
Action · Open World · Samurai
11M+
Copies Sold
$500M+
Revenue
9.4/10
User Score

Source: Google Research · 2024–2025

Asia-inspired action titles consistently break global sales records — the appetite for this genre is proven and massive.
Katana Inu is the first to combine this DNA with free-to-play multiplayer and Web3 ownership.

THEINVESTMENT

The numbers tell.

$50M+ revenue opportunity. $10M+ already deployed. A team that ships.

REVIEW THE THESIS
MARKET OPPORTUNITY

$11–17B
PvP segment.

Modest 0.25% – 1% penetration creates a $30–170M annual recurring revenue franchise.

TAM · GLOBAL PC GAMES
~$43B
Annual revenue · live-service dominates
SOM · 3-5 YEAR HORIZON
0.25% penetration$30–40M
0.5% penetration$55–85M
1.0% penetration$110–170M
CAPITAL DEPLOYED
$11.2M
$7.75MInstitutional · 2021
$3MPublic token sale
$500K+Founder personal + salary
TOTAL INJECTED
$11.2M
Into the project · all-in
ATH FDV · $KATA
$200M+
Fully diluted valuation peak
2021 · TOKEN RAISE
$7.75M
Raised with zero product
PRODUCTION
5 Yr
Through one full bear cycle
REVENUE
~$4M
Token & NFT sales
TOKEN HOLDERS
40K+
V1 organic community
COMMUNITY
100K+
Members across all channels

This project has a total of ~$11.2M invested into development, infrastructure, and operations — with ~$4M in revenue already generated through Token & NFT sales. A proven team that ships, builds through bear cycles, and refuses to stop.

OPEN BETA · STEAM
Live & Playable
PS5 in development · Mobile roadmapped
TEAM BUILDING
Expanding the team
New investments to expand & grow the team
COOCMOCIOCEO
INVESTMENT THESIS
Modest market penetration → a $50M–$100M+ recurring-revenue franchise.
PS5 ALIGNEDMOBILE ROADMAPPEDLIVE-SERVICE
THESTUDIO

Built. Live. Battle-tested.

Why Katana wins · Production status · Community reach.

Katana Inu Warrior
AAA CHARACTERS
30+ unique heroes. 100 skins.
LIVE & COMING TO

We will get this game live on all major platforms.

SteamSteam
Epic GamesEpic Games
PlayStationPlayStation
EElixir Games
CCreo Engine
UUltra
AAA PRODUCTION
Unreal Engine 5
Asian / anime visual identity. Premium animation standards.
Unreal Engine 5
LIVE
PRODUCTION STATUS
Open Beta
1v1 · 3v3 · BR · FFA · Tutorial — playable now on Steam.
WHY KATANA WINS

Asian-inspired competitive PvP.

High-skill melee. Tournament-grade. Built for esports and longevity.

OPEN BETA DOWNLOADS
15K+
Total downloads · testers & players
WEAPONS
100+
With unique VFX
BATTLE MAPS
6
Plus seasonal drops
GAME MODES
4
1v13v3Free-For-AllBattle Royale
+ Zombie & Squad coming
COMMUNITY & REACH

100k+ combined.

Real reach across every platform players live on.

$Ready for Revenue!$
BLOCKCHAINCOLLABORATIONS

Major blockchains support our game with player acquisition, engagement and revenue — mostly for free. We created unique 3D characters for each chain.

BlockchainFollowers on XTxns / MonthActive Wallets / MonthMarket Cap
SolanaSolana
3.6M3.5B200M$76B
AvalancheAvalanche
1.1M130M2.2M$9B
PolygonPolygon
2M50M15M$1B
ImmutableImmutable
440K3M634K$451M
BEAMBEAM
230K10K$139M
SKALESKALE
200K51M4M$59M
Solana
Solana
Avalanche
Avalanche
Polygon
Polygon
Immutable
Immutable
BEAM
BEAM

Each 3D character is the result of an official collaboration — every blockchain partner has granted Katana Inu the rights to design and release a custom warrior representing their ecosystem, cementing our position as a premier Web3 gaming partner.

WHY WEB3?For Web2 Publishers & Investors
01
Web3 is optional

Our core audience is mainstream Steam gamers — blockchain is an extra layer, not a gate. The experience is fully seamless: players can buy NFTs via credit card and all transactions run silently in the backend. Nobody feels they are playing a Web3 game.

02
Dual-audience strategy

We serve Web2 and Web3 simultaneously. Our partner network and influencers bridge audiences organically.

03
Grants & multichain upside

Each new chain adds grants, free promotion, and a new audience — with zero obligation for the player.

04
NFT Ownership & Play2Earn — optional

Players can optionally own NFTs and earn through Play2Earn — combining Web2 and Web3 audiences for greater reach. We can run token-fee tournaments that generate revenue directly from the Web3 community.

This gives the project a huge valuation in total.

We can expand to more chains at any time — every new chain adds grants, promotion, and a new audience at zero cost to the player.

7.1M
Combined followers · X / Twitter
5M+
KOL Influencer Reach
Web3 is optional.
Web2 is the focus.

Web3 is a powerful support for the game.

Token = Free Marketing + Direct Revenue

Exchange & DEX listings make every trader an organic promoter of the game. Token fees, marketing token allocations and development reserves create a direct revenue stream — on top of game revenue.

Web2
Primary audience
Web3
Optional layer
6+
Collaborators
Free
Promotion & grants
WINWIN

Web2 supports Web3 through a mainstream player base and proven game quality. Web3 supports Web2 through free marketing via exchange & DEX listings, token fees, and marketing token revenue.

We see zero disadvantages — there are only advantages on every level.

WHAT WEALREADY HAVE

Five years of execution. Real product. Real community. Real infrastructure.

READY · TESTING PHASE
Blockchain
Integration (Web3)
WEB2 + WEB3 · SEAMLESS

Web2 + Web3 = Our focus is Web2, and with Web3 we integrate easy ownership and more value for players — completely seamless.

Reward System already finished — we can start after a few testings.

Check our Reward System
BLOCKCHAIN INFRASTRUCTURE
Reward System

On-chain tier system — hold tokens & NFTs, level up, earn from kills

View Reward System
$KATA TOKEN

V1 token · proven market demand

40K+
Token Holders
Organic community · V1
$200M+
ATH Fully Diluted Val.
All-time peak market cap
NFT COLLECTIONS
Genesis Takeru · BabyDoge
Forge Collection
GENESIS TAKERU ↗BABYDOGEFORGE
OWN PLATFORM
NFT Marketplace

Built-in marketplace — trade skins, weapons & characters on-chain

PRODUCTION TEAM
World-class talent. In-house.
3D ArtistsSenior AnimatorsGame DevelopersBlockchain EngineersUI/UX DesignersMarketing Team (Web2 with huge connections)
PLAY2EARNMECHANISM

The more KATA tokens & NFTs you hold, the higher your earning potential. Maximize rewards by leveling up, playing longer, and outperforming — more kills, more skill, more income.

Token Holdings

The more KATA tokens & NFTs you hold, the higher your earning multiplier.

Level Up

Progress through ranks to unlock greater reward rates with every match.

Playtime

Longer sessions compound your earnings — consistency is rewarded.

Skill & Kills

More kills, better performance, bigger payouts. Pure skill drives real income.

IN-GAMEIMAGES

Real gameplay captured in-engine — no CGI, no mockups.

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
Screenshot 7
Screenshot 8
Screenshot 9
Screenshot 10
Screenshot 11
Screenshot 12
Screenshot 13
Screenshot 14
Screenshot 15
OURHEROES

Crypto warriors, forged in steel.

3D High Quality Characters

USE OFFUNDS

WHERE THE CAPITAL GOES

Modeled at a $5M raise. Marketing first to drive adoption, development second, liquidity third — structured for growth and retention.

35%
GAME MARKETING

Steam launch push, Web2 user acquisition, KOL network, streamers, esports presence, paid acquisition.

22%
GAME DEVELOPMENT

Core combat, content polish, live-ops infrastructure.

7%
CEX LISTINGS + LIQUIDITY

Tier-1 listings, market making, multichain LPs.

17%
TEAM OPERATIONS

12-month runway, lean 8-person senior team.

19%
OTHER EXPENSES

Legal, audits, contingency, misc operational costs. Events, booth & flights.

LISTED ONEXCHANGES

$KATA is live on major centralized and decentralized exchanges — accessible to traders worldwide.

$KATACHAINS
Ethereum
Ethereum
ERC-20 · Original Chain
Binance Smart Chain
Binance Smart Chain
BEP-20 · High Volume
Base
Base
Layer 2 · Coinbase

Being listed on exchanges and DEXs gives us free marketing support for the game — every trader and holder becomes an organic promoter. Our token also guarantees a direct revenue stream for the project. This is a pure win situation for the total project.

THEPATH

ROADMAP 20262027

01
FOUNDATION
Q2 2026
  • Rebuild & expand game development team
  • Polish final bugs — prepare for major sprint
  • Regular community live sessions & game tournaments
  • Assemble elite Web2 + Web3 growth team
  • Console & Mobile game development planning
02
FULL LAUNCH
Q3 2026
  • Official game launch on Steam
  • Open Beta trailer production & release
  • Gaming influencer & streamer onboarding
  • New game modes + new map drop
  • Web2 skin sales & NFT sales go live
  • Major marketing push — Web2 & Web3
  • Major CEX & DEX marketing activation
  • Tier-1 exchange listing
03
SCALE
Q4 2026
  • Major marketing push
  • Steam full launch campaign
  • PS5 Beta close (partnership secured)
  • Console & Mobile development kickoff
  • Season 1 content drop
  • Tournament series begins
  • Publisher partnership expansion
04
SERIES A/B
Q1 2027
  • Equity raise — Series A/B
  • Web2 + Web3 institutional investors
  • Full 2027 global launch preparation
05
FULL LAUNCH
Q2 2027
  • Steam Early Access — Pre-Launch
  • New game modes expansion
  • Major streamer live gameplay program
06
BEYOND
2027+
  • We will look deeper into it together with our new investors & publisher.
SCROLL TO ADVANCE THROUGH PHASES
THEASK

$5–6M for 10%
EQUITY · PUBLISHER & INVESTOR ROUND OPEN

Pre-money valuation: $50M. Lead investor sought. Strategic publishers welcome.

In 2021, the market valued this project at

$50M — zero product.

Today, with a complete AAA game & $10M+ deployed

We ask for the same valuation.

Valuation ProofWhy $50M pre-money is conservative
2021 · TOKEN RAISE
~$50M
FDV Valuation
No game — not a single line of code
No 3D models, no art, no trailer
No team, no studio
No community
Concept only
Raise
$7.75M
for 21%
ATH After
$200M+
$1–12M daily vol.
TODAY · EQUITY ROUND
$50M
Pre-Money Valuation
Raise
$5–6M
for 10%
Near-complete AAA game · Open Beta live on Steam
100+ unique skins & 100+ weapons — VFX, fully animated & production-ready
Multiple cinematic trailers produced
$10M+ capital deployed · 5 years execution
100K+ community · 40K+ token holders
PS5 development underway
50+ blockchain partnerships
This Valuation is Conservative.
What you get
  • Equity stake at $50M pre-money · proportional to your ticket
  • Pro-rata rights for follow-on rounds
  • Board observer seat (Lead investor $2.5M+)
  • Co-publishing & co-marketing rights
  • Early game access + exclusive publisher benefits
InvestmentEquity
$250Kmin
0.5%
$500K
1%
$1M
2%
$2.5M
5%
$5M+lead
10%
Investment thesis
  • Production-ready AAA Web3 game
  • Web2 + Web3 hybrid · 160M TAM
  • $10M+ already deployed
  • Five years of compounding production
  • Bear-market entry, bull-market upside
THEFOUNDER
Marwan Haddad
Marwan Haddad
Founder · Katana Inu
$500K+
Personal capital invested
20+ yrs
Tech & creative expertise
9+ yrs
Crypto investor
5 yrs
Full-time on Katana Inu

Marwan Haddad invested $150,000 of his own private capital in 2021 before any external investment — before any team, any game, any 3D model. He believed in the vision from day one and backed it with his own money first.

Since then, he has continued investing over $500K+ in total personal capital ($150K in 2021, $350K in 2025–2026) — working full-time unpaid since early 2025, sacrificing an additional $180K in salary for the project.

Since 2005 he has worked exclusively in online businesses — e-commerce, marketing, and digital ventures. In 2009 he built his first web agency from scratch and has since generated millions in revenue across multiple businesses as a serial entrepreneur with 20+ years in tech and 9 years in crypto.

The entire vision of Katana Inu is Marwan's creation — the 3D model concepts, the game design, the visuals, the abilities, the weapons, the gameplay logic, the animations, and the cinematic trailers. Every element was driven by his vision, communicated to developers through daily hands-on direction — not a passive founder, but the creative force behind every detail of the product.

Beyond the creative side, he personally managed all operations — funds, CEX & DEX listings, liquidity management, marketing, collabs, and HR. He led a team of 10+ operations staff covering every role from CMO to COO. Despite having a full team around him, alongside a full game development team with over 35 developers at peak, he remained hands-on in every area — because his standard for the project allowed nothing less.

A deeply creative person since childhood — starting with Photoshop in 2002 — Marwan is a lifelong Muay Thai fighter and Anime lover, a skilled video editor, and deeply fluent in AI cinematic video production. Katana Inu is the convergence of everything he is: the discipline of a fighter, the aesthetic of Japanese animation, and twenty years of digital craftsmanship — all combined into one vision — it's called: Katana Inu.

Marwan is ready to hand over key responsibilities to the right C-Level leaders — a CMO, COO, CSO, and a dedicated Game Producer to fully take over and drive the game's direction. He is not holding on to every seat — he is looking for the right people to grow alongside him and take this to the next level. These funds are needed to make that possible.

"Never give up, until you reach your goal. No Plan B."

"You are not just investing in a project — you are investing in a founder with true conviction, who has already put everything on the line, proven execution across five years, and refuses to stop until this reaches its full potential."

Available for 30-min calls. Game demo, full data room, pitch session on request.

Are you ready?