A Premium AA Action Game built for the world.
A premium AA action game for global competitive & Battle Royale play. Free-to-play on Steam. Skill-based PvP, zero pay-to-win. Built for the 130M+ mainstream audience, with an optional digital ownership layer (web3) for those who want it, but we focus on traditional gamers!
刃 Building since 2021. Engineered for eSports, live tournaments, and global scale.
刃Building since 2021. Engineered for eSports, live tournaments, and global scale.
Katana Inu is a fast-paced premium quality multiplayer action game on PC built for pure competitive intensity. Console and Mobile coming next.
Jump into 1v1, 3v3, Free-For-All, and Battle Royale, lightning-fast, skill-driven combat from a dynamic third-person perspective.
Seasonal battle pass, competitive ranked tiers, and milestone rewards for dedicated players. Optional digital collectibles for community members who want ownership features.
── SUI
Free to play on Steam
Built in Unreal Engine 5
5 years of development
Launching 2026
SUI ──
Skill-based combat
SUI
── BINANCE
Professional production team
5 years of development
Backed by top-tier VCs
Exchange listings confirmed
BINANCE ──
Launching 2026
BINANCE
Katana heroes, forged in steel.
3D High Quality Characters








REAL NUMBERS.
NO PAID GAME MARKETING YET.
Every download and wishlist came from the community. The first paid player-acquisition campaign is funded by this round.
THE GENRE IS PROVEN.
THE F2P MELEE SLOT IS OPEN.
PvP segment: $11–17B. A 0.25–1% share is a $30–170M annual recurring revenue franchise.
Proved the genre. No dedicated F2P melee PvP title emerged after it.
Hero + ability model at scale. Katana Inu applies it to melee.
Asian aesthetic sells globally in 2025. Demand is proven.
No F2P anime melee PvP game at AA quality exists on PC. Naraka opened the door; nobody followed.
Asia-inspired action titles break records: Wukong 10M in 3 days, Ghost of Tsushima 11M+, Genshin $4B+.
The game is built. We raise to launch, not to develop. Investment enters at the launch moment.
Sources: public revenue reports & industry research · 2024–2025 · full comparison in deep dive
THE DATA SPEAKS.
EVERY NUMBER.
Traction, market size, and competitor analysis. Click any tab to expand.
Select a section to expand. Click any tab to reveal.
NUMBERS FOR DUE DILIGENCE.
Market size, competitor analysis, cap table, exit strategy. Click any section to expand.
ONE FOUNDER. FIVE YEARS. ONE GAME.

Founded Katana Inu in 2021 and led it from concept to a fully playable AA multiplayer title in Unreal Engine 5. Directed every visual element personally: characters, weapons, UI, cinematic trailers. Coordinated a team of 35+ developers at peak and shipped through a full bear cycle.
20+ years in tech and creative direction, including a web agency built from 2009. Next phase: C-level hires (CMO, COO, Head of Publishing) funded by this round.
"I put $540K of my own money in. I worked without salary. The product exists, the community exists, the execution record exists. You are not entering early, you are entering at the right moment."
$5–6M for 10%
Equity round at $50M pre-money. Lead investor sought, strategic publishers welcome. The capital takes a finished game from Open Beta to global launch on PC, then console.
15 minutes in the Open Beta says more than any slide. Then a 20–30 min call, full data room on request.
